![]() Some things, like the camping mechanic that lets you get buffs, feel extraneous, and the process of building a cool deck involves too much micromanaging. Gordian Quest's Gordian Knot of mechanics can run together and detract from the fun of getting something new. Part of what makes card builders so fun is that every choice matters to your builds. It has a lot of interlocking and overlapping systems that can leave the game feeling bloated. Gordian Quest's biggest flaw is that it is an extremely busy game. This is a nice way to encourage diversifying your characters having someone who can handle different challenges goes a long way toward earning valuable loot while keeping a low level of danger. You can choose to use one of their cards to boost your odds of success, but this gives you a slot-wasting Exhaustion card (rarer skills give more Exhaustion). To succeed, you need to roll above a certain amount that's determined by the character's stats. There are special event sequences where you pick a character to complete a physical or mental challenge. Outside of combat, your characters have other ways to be useful. You choose one character to begin with but can recruit more as the game goes on. My favorite is Jendaya, who is a Golemancer, which means she has a pet golem that fights alongside her and can either be the focus of your damage or a useful tool to power up her considerable skills. Catherin the Cleric can focus on becoming tanky and durable or building up channel stacks to cast extremely powerful spells for a lower energy cost. Lucius is the default character, an all-around good swordsman, but he can choose to focus on one-on-one duels, crowd-clearing AoE or leadership buffs. There are nine different characters, each with their own special talents. There's a solid amount of variety to the characters. As they level up, your character gains skill points, which can be used in a skill tree to specialize in a specific type of card build or gain useful passive skills. Gear also can grant passive bonuses or add rare cards to your deck as long as they're equipped, which gives you bonus customization options. Cards are governed by stats (Dexterity, Intellect or Strength) that you can raise by leveling up or equipping gear. While Gordian Quest is a deck-builder, it's also an RPG, and that means you need to manage a very large amount of stats and equipment. Nothing is as satisfying as setting up a synergy between all of your various move sets so that poor groups of enemies don't stand a chance before they explode into piles of EXP. Once you get started, there is a ton of room for customization and cool builds. You need a fair bit of time to get character builds started, and some of the earliest moments of the game drag more than they would in other deck-builders. Overall, the combat is fun, but the game structure means that it takes a little longer to get going than something like Slay the Spire. This allows you to set up some seriously damaging combos, but it can involve bringing a character to the front of a row. However, there are also special cards that activate on another character's turn when certain conditions are met. This adds an element of battlefield planning to the gameplay, as your (or your enemy's) moves can only hit certain spots, so it's important to keep vulnerable characters behind strong tanks. The exact number fluctuates in battle, but friend or foe, every character is positioned somewhere. Since this is a team game, there's an emphasis on making sure abilities synergize with one another, since status effects are way more powerful if multiple people can exploit them.Ĭombat arenas are divided into rows and lanes, with both friendly and opposing sides having their own sets. This allows you to build up defense, damage enemies, or use buffs and debuffs. Every character draws a random selection of cards from their deck and can expend energy to use them. At the start of battle, each character rolls an initiative dice, and then friends and foes take turns beating the living crud out of each other based on their initiative order. Combat is a deck-builder through and through. ![]()
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